![]() In the trailer, ordinary-looking residents of this city suddenly transform into grotesque creatures, lending a level of body horror and gore. ![]() The game will explore an original setting that blends the nostalgic sights of that city with pure fiction.” “Those who are familiar will probably have guessed from the trailer that the city is inspired by 1980s and ’90s Hong Kong,” said Toyama. The trailer shows that the game is set in an unspecified Asian city filled with shabby high-rises and storefronts with signs in Chinese, which Toyama told us is actually a fictional location. ![]() This also marks the first new game from Keiichiro Toyama since 2017's Gravity Rush 2.Toyama also shed a little new light on the game’s setting. Slitterhead was unveiled during The Game Awards 2021, and will be the first game from the newly formed Bokeh Game Studio. You can watch the entire 11-minute video above. "From there," he says, "I dive into what is possible to make in terms of sound, and then I start working." Regarding composition in general, Yamaoka says he starts every new project by thinking about the idea as a whole, considering what the game will offer to anyone who plays it. "Rather than perfect matches, we look for some sort of misalignment, which makes it feel more fresh and attractive," he explains. ![]() He uses a Japanese phrase "Ki wo terau"-to deliberately act strange-as an example of his ideas for the game's music. Yamaoka says he first heard of the new game while out drinking with Toyama, who was using words like "Nineties," "urban," and "Asian taste." "When I finally heard of Slitterhead," Yamaoka says, "it's like the dots had finally been connected." ![]()
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